Two client engagements and a note on how we think about hiring: contract-to-hire QA staffing, and cutting a release bottleneck with automation.
A leading real-money gaming company needed to scale its QA function fast, without absorbing the risk of a bad permanent hire.
Angara, a fine gemstone jewelry e-commerce brand, had a full working day of manual regression standing between every release and its customers.
A bad hire can cost up to 30% of first-year salary, and 74% of companies report making at least one. Here's how a real-world trial period removes that risk.
Tell us what you're testing and where it's breaking. We reply within one business day.
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